If you’re a regular reader of this blog, you’ve probably
been drooling in anticipation at the release of Abraham Lincoln: Vampire Hunter
on DVD, the movie of the book written by that guy who thought of taking public
domain works of literature and making money by inserting the word “zombie” into
every other sentence.
You may even have heard of the press event launched to
promote the DVD,
Abraham
Lincoln: Vampire Hunter: Vampire Hunter Club Live, a game put together by
the minds behind our favourite
Zombie LARP.
Regular readers will be familiar with my previous zombie LARP adventures, from
my heroic death during the tragic tale of
Team
Scavenger, to our first doomed foray into
Station
Zero at the Friar’s Walk Mall, to the
Zombie LARP Christmas Carol, where we learned that Morris dancers are
apparently way more badass than any of us thought likely, in such a way that
some narrow-minded people may believe, ahem, completely broke the game.
But that was all a long time ago. This time, rather than
assembling yet another team of doomed comrades and leading them to their death,
I joined the staff at the event, playing one of the evil vampires that were
being hunted. As a result I was given food and travel expenses that were
ultimately paid for by Fox, so I’ve finally sold out and everything I say from
here on in is probably suspect.
Grant Howitt, one of the game designers behind this and
Zombie LARP, has already written an excellent blog post on the things he
learned
designing
and running the game. And Alex Hern has already written an article for the
New Statesman on his experiences
playing
a vampire hunter, and we have no wish here to duplicate content already
provided by that fine publication.
So today I’m going to tell you some of the things I learned
as a vampire, intermingled with a couple of player stories we’ve received from
some LARP virgins.
Vampire Lesson One:
Talking With Fangs Is Really Hard (And A Bit Racist)

The whole point in being a vampire is that you receive
eternal life, superior strength and otherworldly beauty, but that it comes at a
terrible cost. Many vampire stories are vague about just what that cost is (Do
you really believe in a soul anyway?). Well, having walked in a vampire’s shoes
I can tell you what that cost is, and it’s not worth it.
Eternal life, eternal beauty is great, but trying to do that
with two massive prosthetic fangs crowding the front of your mouth completely
ruins the whole thing. After I’d had my make-up applied and my teeth glued in I
discovered to my horror that becoming a dark creature of the night meant I
could no longer pronounce my Rs or my Ss. My speech had taken a form that was
hideous, and yet somehow familiar. Before long it dawned on me. In my efforts
to speak clearly with those fangs in my mouth, I was apparently doing some sort
of weird Fu Manchu style Chinese accent.
I spent the remainder of my preparation time before the game
saying “The rain in Spain falls mostly on the plains” in a desperate attempt to
learn how to speak normally in case any Asians turned up to the game.
Interlude: The story
of Ryan Sullivan
I had a great time at
the Abraham Lincoln Vampire Hunter Live Vampire Hunt (ALVHLVH).
I had no idea what to
expect when I arrived. All I knew was I wanted to get my hands on a weapon and
head out on the first expedition. I didn't have to wait long until a shotgun
was put in my hands and a brave doctor - discernible by his white lab coat - was
leading an exploratory mission out into the dark.
After checking the
several small rooms we passed, didn't want to fall victim to a simple ambush on
the first outing, we arrived on the Dancefloor; which would become one of the
bloodiest battlefields of the evening. Here we found a solitary vampire who
retreated before our awe-inspiring awesomeness. So we gave chase to the little
hellspawn!
This is when I had my
first lesson in "don't underestimate a vampire." He'd lured us right
back to the nest of vampires. One had turned to eight. We beat a hasty retreat
to the Dancefloor and the battle began. I quickly ran out of ammo and had to
abandon my team-mates temporarily to reload. This action was noticed by a bystander
and my bravery, or lack thereof, was quickly pointed out to me.
Once I was rearmed I
returned to the fight and helped to save a fallen comrade and dispense of the
undead horrors. We returned to the safe house as heroes, laying waste to four
of the vampire scorn. That was only the beginning.
A plan was forged by
Leo, the maker of plans. We were to plant a bomb in the heart of the vampire
nest and cleanse this place of their foul stench once and for all. My
ammunition had long been spent and I went onto the battlefield armed with
nothing but a single bandage to aid any injured companions. It was terrifying,
the feeling of complete vulnerability.
Soon a brawl broke out
and I pulled a man from the front lines to administer the aid I could, lest he
fall to the dark host and become one of them. My comrade had dropped his weapon
in the commotion and the demons were close to swiping it. I wrestled it away
from their cold dead hands and looked in awe upon the Axe of Abraham Lincoln.
It was glorious.
With our forefather's
axe in hand and Leo's excellent plan, victory was assured. Our group was
separated by a last ditch ambush from the vampires but they were too late and
they knew it. We closed the door on the safehouse to hear the explosion boom
above us. It was over. The night was safe once more.
Vampire Lesson Two: People Don’t Object To Being Sent Into Certain Death As Much As You’d Think
The Vampire Hunter game took place in two sessions, with two
very different and distinct feels. The first game could be best described as,
well, a total and utter blood bath. The players swarmed out into the abandoned
nightclub, armed with NERF shotguns or, as Zombie LARP veterans call them “No
way are you sending me out there with one of those, I want to try and make it
through this game alive!”
We did our best to give them a fighting chance, but before
long the vampires found ourselves surrounded by Thralls, the unwilling,
brainwashed slaves we’d made of murdered vampire hunters. Thralls are
discernible by several qualities. First, the red bandage wrapped around their
arm to signify their allegiance to the undead. Two, that they are totally
useless in a fight unless you can procure a weapon for them. Three, that
although they’ve fallen in battle, they’re still paying to be here, so despite
being your army of obedient minions, you also have to make sure they’re having
fun.
With so many dead, many vampires soon found themselves with
far too many thralls under their command, and it was hard to give them all
fascinating and engaging tasks to do. So when in doubt it wasn’t uncommon to
tell them to just charge head on into a front line of axe wielding survivors.
What was quite spooky though, was the sheer enthusiasm the thralls seemed to
have for what would inevitably turn out to be a short and sticky death
(especially given the fact that seriously, players never, ever, ever learn to
pull their blows).
Interlude: The Tale of Rebecca Cosgriff of Books Becca Buys
Having never before
attended a 'livegame', I wasn't quite sure what to expect when me and my
(coerced) friend turned up to Islington Metal Works. I wasn’t massively
reassured when I was ushered inside amongst some leather-clad compatriots to
sign a liability waver.
Only slightly
deterred, we congregated inside the main room of the metalworks (furnished with
a rather fetching faux train carriage/burger van) to hear the welcoming speech
from our hosts, Serious Business. Promptly informed that we were not to expect
mere immersive theatre but a live action horror game to solve and participate
in (cue clammy hands), we were let loose with strict instructions to hit only
from the chest down and try not to seriously maim anyone.
What followed was at
least 30 minutes of general standing about feeling confused and, if I’m honest,
a bit left out. Some people had obviously attended similar events before and
got straight down to de-coding baffling messages strewn around, and
volunteering to take the limited weapons on a scouting mission. Those of us not
so sure of ourselves were left behind with nothing to do and no weapons to
brandish for quite some time. I understand that this sort of game involves
proactivity but it would have been nice if some of the cast members had engaged
with those of us obviously standing around looking baffled, and ensured that
everyone had a turn being led through the labyrinthal metalworks on an mission
(my group were selected to get nuked up and taken out into the field, only to
get forgotten about and left, tempted to give up the ghost and just order a
burger).
With only about 30
minutes to go my friend and a couple of other lost souls decided to just go for
it, grabbed a weapon from a cast member and got involved. I have to say it was
a lot of fun, despite stubbing my toe and screaming, in a way that would have
made Buffy turn in her grave (before being hastily resurrected), trying to run
away from the hissing, prosthetic-clad un-dead. We managed to merge with a more
experienced group and I was soon responding to frantic calls for “MEDIC” and
bashing away at some poor(presumably) underpaid actresses with a foam axe.
Bliss.
The whole thing struck
me as a terrifying medium between Secret Cinema and the London Bridge
Experience, and all in all I had a good laugh and met some nice people. But my
experience would have been much more positive with a bit better organisation, a
few more (working) weapons and some effort to include people not so sure of
themselves, or at least introduce some ‘getting to know you’ activities before
things kick off so the n00bs can team up with the pros.
I can’t say I’m a live
action simulation convert, but I definitely would consider giving it another
bash (literally) when the Serious Business has a bit more experience.
Vampire Lesson Three:
It Is Mankind That Is The Real Monster
The second game had fewer players, but more alarmingly, they
got organised. Where’s in the last game if Grant and Mary wanted to shit the
players up they just had to send a couple of us running and screaming into the
safe room to watch them scatter and panic, this time we’d run into the safe
room to meet a barrage of NERF darts and axe-blows.
Listening to the referees and the human NPCs we kept hearing
how terrified the players were, but as a vampire you would see only death. Instant,
violent death.
And then came my moment to shine.
One of the elements Grant and Mary had added to Vampire
Hunter to differentiate it from Zombie LARP was the introduction of
Interrogations. A vampire would be dragged kicking and screaming into the safe
room, tied to a chair and questioned for valuable information that the players
would need to progress. As a vampire you were given two pieces of information,
and a “trigger” that would cause you to spill everything.
My compatriot in previous LARPs, Alina, for instance, played
an agile, parkour-esque vampire who would tell you everything if you threatened
to damage her legs. Within seconds of being taken into the room someone had
chopped off one of her legs and she sang like a canary.
We assumed the players had done their research, and so I was
looking forward to seeing what would happen when I went in. The interrogator
dragged me into the safe room, and before I was even tied to the chair... they
started hacking my legs off. Now this wasn’t my trigger, so I just had to limp
over to the chair and continue the interrogation, and throughout I was slashed
at, had things chopped off, and threatened.
But worst of all was the look in their eyes. People who I’m
sure I’d love to meet socially were clearly really, really enjoying the
torture. Like, a lot.
When they finally got all the information they could from
me, I was brutally killed and tossed back out into the corridor, and I don’t mind
admitting it was something of a relief.
When this blog started we used to play a regular drinking
game of apocalyptic movie tropes, one of which was “mankind is the real monster”.
It is my friends. It definitely is.
Thanks to Lynsey Smith for letting me use her
photos of the event. See the whole gallery here.