Showing posts with label Emergent Storytelling. Show all posts
Showing posts with label Emergent Storytelling. Show all posts

Monday, 7 March 2011

#9 Zombie LARP: The Sad Tale of Team Scavenger

This week I’m writing about Zombie LARP (That’s Live Action Role Play to you). Zombie LARP is, in short, where a bunch of people lock themselves inside a building, the small groups of them take turns to try and fight their way out with NERF guns while everyone else slowly walks towards them with outstretched hands, groaning. And if that doesn’t sound terrifying to you, I just ask that you try it.
One of the founders of Zombie LARP, Mary Hamilton, has already written about the motivations and mechanisms of the LARP far better than I can here and here. Meanwhile, I’ve already written about why the zombie apocalypse scenario is so suited to emergent storytelling in the context of my Left 4 Dead blog.
So this week I’m going to do something a bit different, and demonstrate how games like this create stories by simply telling you the story of my brief time as a zombie-killing badass, with help from the other members of Team Scavenger.

The Sad Tale of Team Scavenger


SPOILER: At least one of these people dies. From left to right: Sascha, Harry, Lucia, Matt, Alina, Tom, Your Humble Blogger
 Our goal was to find one of two objects- either a key card that would let us out the front door, or a fire axe that would let us out the fire exit. To make things harder, we’d been split into two groups, each at opposite ends of the building, and each given a jigsaw piece that might add up to tell us how to get out.

The first team was made up of Tom, who was dressed up like a cowboy that had dressed up like the clown who abused him as a child. He had a fedora with foam bullets stashed along the rim, and make-up not unlike that of the kid from Clockwork Orange. He, along with Sascha belonged to the “Class” of Security Guard, which gave them both the ability to carry a really big gun. Then there was Tom’s friend, birthday girl Lucia, who seemed less crazy than Tom until she chose the class of “Test Subject”- meaning her abilities were carrying a big axe, and screaming. Finally, there was the Medic, Alina, clad in a blood-soaked lab coat (nothing reassures patients like the smell of fresh blood) and carrying a big knife.

Extract From Alina’s Account of the Game:

“While waiting, we started hearing moaning outside the door. For a few seconds we decided to ignore it, surely Mary would tell us when to get going, right?

Then the singing started. The creepiest "Happy Birthday" song ever sung, and it was getting louder. We opened the door and peered outside. Zombies were definitely closing in on us, blocking the corridor towards the meeting point, and, yes, they were singing. We ran upstairs, me and Sascha going last. I passed a couple of zombies that were slowly turning around to follow us, threw a couple of glow sticks to distract them and then got distracted myself by the one zombie leaning against a wall, casually chewing on an arm. That's when I got scared. I was hit once while staring at Sascha being surrounded and killed, but managed to make my way inside a room and lean against the door to block it. I caught my breath as Lucia and Tom destroyed and searched the one zombie in the room. Did he have a clue? Was there something in the room we were missing? He was just so obvious there, it just seemed like there must have been something somewhere around him. There wasn't. We kept searching until the other door opened and Sascha came in with her new zombie friends. There was some shooting and screaming and I like to think waving my knife around helped.”

Meanwhile, at the other end of the building, our team had its own problems. While the first team had been made up of security guards, medics, and axe-wielding maniacs, our team was made up of what you could be forgiven for calling “The Rest”. I was with Sascha’s flatmate Harry, whose special skills amounted to “Having a beard” and Alina’s boyfriend, Matt, who, well, didn’t seem the combatant type, and would probably be killed off in the first minute. I had ambitiously taken on the “Believer” class, which gave me the twin skills of being able to hold off the baying horde with my monologuing skills, and the ability to kill all surrounding zombies, and myself, by shouting “Lord strike you down!”

Between us we had three six shooter pistols a stick, an Ankh symbol, two mobile phones (As a rule I always carry two mobiles- my battered old Nokia, and a Blackberry that I still haven’t worked out how to use yet), a handful of glowsticks and some jigsaw pieces.

We were in the building’s main hall, where we hadn’t run into any zombies, but had got stuck in a stand-off with a couple of crazy looking scientists, one of whom was holding a shotgun. After a brief, shouted debate (“Calm the fuck down!” “You calm the fuck down!”) we decided on a tactical retreat to the stairwell just beyond the hall.

Here we ran into zombies. It’s hard to explain just how scary it is trying to fend off someone walking towards you with outstretched arms using nothing but a NERF pistol. Numerous times I was backed into a wall, desperately firing an unresponsive gun, before remembering I had to cock it and only then managing to shoot my attacker.
Then shoot them again once they're down, naturally
From Matt’s Account:
“Happily, once we'd got there and methodically pinned down and killed some zombies, the other half of our team arrived and helped us with the slaying. We put all the puzzle pieces in the corner and tried to start putting them together. At this point Alina starts shouting to me that she's lost her piece. Convinced that she's role-playing, I shout back and try very hard to extract the location of the piece out of her, until it becomes clear that she has indeed genuinely lost it. Once I'd ascertained this (and beaten away a few zombies for good measure), I turned back to the pieces which we'd so sensibly left in the corner of the room. There were only three left.”

At this point, I saw our friend the shotgun happy scientist standing in the door of the main hall and waving a puzzle piece in the air.

Myself and Lucia went haring after him into the hall. He held us at a distance with his gun, asking what the jigsaw piece was for, and we tried reasoning with him, but as an absolute last resort, I was forced to shoot him twice in the back.

I was momentarily distracted by an attack of zombies, but soon returned to search the body thoroughly for the missing jigsaw piece.

From Lucia’s Account:

“A crazy man with a double barreled shotgun suddenly appears and steals a puzzle piece and runs into the main hall. Chris and I follow him in an attempt to reason with him and retrieve it. He seems very unstable and threatens to shoot us. But then he throws the puzzle piece in my direction, which Chris doesn't notice, and Chris shoots him. I grab the piece and bring it back to the others by the stairs.”

Ah. Okay then. Umm. Wow. This is awkward... Say, I wonder how Tom was doing while all this went down?

From Tom’s Account:

“It was at this point I realised I had only 4 shots in my Recon left, and had dropped my clips somewhere, so I started to panic a little. We were being overrun in the corridor, where Alina was being beaten to death by zombies, and I was rather conservatively trying to shoot the remaining zombies. The decision was made to fight them off in the main hall where we had more room.”

Thanks Tom. Once the surviving members of the team (Sorry Alina) had all retreated to the main hall, we gained a moment’s peace, with half of us able to keep the doors secure and put down any zombies that had made their way inside, while the rest worked on fitting the jigsaw puzzle together.

Having realised, after a thorough cavity search, that the dead scientist did not have a jigsaw piece, I rejoined the rest of the group just in time to take the credit for correctly reading the jigsaw and working out what was on the missing piece. The puzzle said that the key was hidden “behind the great eye”. We looked at one another and asked “Has anyone seen an eye?”

Now in the movies, once the team has found the answer to the riddle about where the treasure is, there’s always one character, usually the dodgy looking one dressed all in black, who decides to abandon his comrades and save his own skin, only to suffer a quick, karmic death. But of course people don’t really act like... Oh Tom!

From Tom’s Account:

“Around this time zombies started to pour in through the back door, and after fighting a few zombies and depleting my shotguns, I found a small one shot pistol and decided to just try and find the eye, thinking the rest of the team were pretty much screwed.

So I ran out of the stage exit door into a corridor with 5 rather bored zombies. Not realising at the time I was standing RIGHT NEXT TO THE DOOR where the 'eye' was, I decided to try and get to the sunken room, the only other room we had not checked. However with just 3 rounds and 5 zombies I had a problem, so tried an alternative method. Using the laser pointer on my empty gun I distracted all of the zombies and skilfully dodged by all of them. Making it to the sunken room I was relieved to find the room devoid of zombies, but this proved to be false hope, as the room was completely empty. No keycard, no guns, no ammo. NOTHING. I knew I was pretty much dead at this point, and two zombies burst into the room, who quickly took my remaining 2 hit points away and started to eat me.”

See? That’s cosmic justice. Meanwhile, those of us who had decided to stay with the team were doing just fine...

From Lucia’s Account:

“A zombie bride leading a hoard emerges from the door at the back of the hall, I run towards them and notice she is carrying the fire axe. I also notice a zombie holding a cartridge of ammo, so for some reason I grab the ammo and bring it to the stage where team mates are shooting zombies. I then run back to the bride and shout that she has the fire axe, but no one hears me. I try and wrench it from her and hack at her. I succeed in slaying her and obtaining it, but there are too many zombies and I fall to the floor still yelling "I have the fire axe!" Still no one hears and I die alone, swarmed. The zombies then all fall to the floor around the bride I had killed, and weep, some rocking back and forth clutching their heads in grief.”

Okay, maybe not everyone was doing just fine. By now we had fallen back to the stage, there was some shouting about a “last stand”, but I wasn’t done just yet. As the zombies crowded the stage, I launched into my Special Ability, and began to preach. Of course, as a pretty secular person, I didn’t have much to preach about, so I launched into a lecture on why I didn’t believe in zombies.

“Zombies don’t exist!” I shouted “You’re the result of mass hysteria... or swamp gas... or some sort of flu bug... or...”

The zombies were halted in their tracks, possibly more out of confusion than out of the power of my faith, but it did the job. Still, it’s amazing how quickly your ideas can dry up on the spot, and before long I just had to cry “Shit! Zombies!” and leg it for the exit, hoping I’d bought us enough time to escape. Fortunately, we all made it out okay.

From Harry’s Account:

“We defended the stage, and Chris used his believer power to freeze zombies. I used a glow stick to distract the zombies, which worked briefly. They then left the hall, and by the time I realised this I was all alone and escape by the other route was cut off, so I tried to escape down the side of the hall. I was quickly surrounded. I fired desperately but my gun had no ammunition, although I tried firing about 8 times before realising this. I was then killed.”

Okay, almost all of us.

Okay, two of us. There, you happy now?

From Matt’s Account:

“Once out, Harry was nowhere to be seen and it was just Chris and me. As we passed the corridor, a zombie emphatically gesticulated toward a room in the opposite direction from where we were headed. I ran ahead to catch up with Chris and bring him back, but of course by then the route back to this room was blocked by rather too many walking dead.”

At this point I ingeniously opened a side door and led Matt inside. Less ingeniously, it turned out to be a dead end, with only one exit that was now filled with zombie. Lesser men would have panicked in this situation, maybe even finally taken that last NERF dart for themselves (This wasn’t an option by that point, our guns had jammed long ago).

Instead, I looked Matt in the eye, and with quiet confidence said: “Don’t worry. I’ve got a plan.”

From Matt’s Account:

“Chris runs around shouting "I've got a plan!". After a minute or so and once we were backed into a corner, I'm beginning to seriously doubt this plan (if it even exists).”

At this point I whipped out my battered old Nokia and, fingers shaking, tapped in a number. I hit the dial button as the zombies surrounded us, and... nothing. One incredibly long moment of nothing, when I start to worry about battery lifespans, and mobile reception, and... then the ringing starts. The ringing of the blackberry phone I had just planted at the opposite end of the room.

As one, the zombies turned and lurched over to the source of the noise, while we snuck out the door, me doing a very quiet victory dance.

We dodged a couple of hallway zombies, and Matt led us to a room with some sort of arcane shrine set up. At the top of the shrine was a drawing of a single, burning eye. I looked at the eye, and in my photographic memory I flashed up the image of the jigsaw puzzle, only all the words were all weird and glowy, like in A Beautiful Mind. They said “Behind the eye” and here was a picture of an eye, an eye like the eye that was mentioned in the “Behind the eye” of the jigsaw, “Behind” an eye, an eye that could, maybe, possibly, perhaps, be like the eye that was on this shrine.”

“Behind the eye!” I said meaningfully.

Matt looked at me in confusion. It wasn’t his fault, I was clearly operating on another level by this point.

To demonstrate, I reached up behind the altar, and pulled out the blue keycard.

Once again, the zombies invaded our moment of triumph, having apparently discarded the blackberry as needlessly complicated and fiddly. We retreated to the far end of the room, but this time it was no dead end. Instead, we came across a pair of double doors. We pushed through, to find ourselves... back in the main hall!

This time the hall was no safe haven however, it was packed with zombies, at quick headcount, I estimated it to be roughly four bagillion zombies. With no other choice, the two of us pushed through the horde, but it soon became clear we were both going to die unless someone did something really noble and heroic. The sort of thing that should be immortalised in legend and song for generations. The sort of thing that should at least net the hero a pint from the comrade he saved later on.

In a deep, booming voice I yelled “Matt!”

Matt turned, our eyes met, and something of the secret brotherhood of fellow soldiers passed between us. “Take the key!” I shouted, and the key card arched through the air in slow motion, until Matt snatched it down.

Matt gave me a look as if to say “No! It should be me who dies! You have so much to give!” and I gave him a look that said “Yes, but this is the way it has to be.”

Then, I gave the mighty cry “LORD STRIKE YOU DOWN!” (Deathbed conversions are the best!) and all at once every zombie in the room dropped to the ground. I too fell, but as I lay upon the ground I was content, as I saw Matt fleet to safety.

From Matt’s Account:

“The lower lobby was deserted apart from my apparently now ex-girlfriend Alina, who began to lurch towards me, hungry for brains. Barely slowing down, I hit her with my big stick (what was that thing, a baseball bat?) and kept going. I don't think the two zombies in the upstairs lobby even knew what was going on before I was past them, to the door and collapsed on the floor.”

So, that’s the story of team scavenger. The whole thing took, maybe twenty minutes at most. Certainly less time than it took to write down.

Now, for the drinking game.

Well, we spent most of the game under siege in the main hall, so take one shot for that. I don’t know if the mad scientist dude ever meant to rescue us, but if he did was incompetent, and dangerous, so two shots for that. A lot like the two shots which I put into his back, which I guess, combined with Tom doing a runner, means mankind is the real monster. So one shot for that.

The zombies were walking dead, who moved slowly, although we weren’t allowed to shoot them in the head, so only two shots for that. Oh, and if I hadn’t shot that scientist twice he almost certainly would have come back for me, so two shots for the rule on the dead rising regardless of being “infected”.

Finally, during the safety and rules briefing at the beginning of the night, several kids from the Muslim prayer meeting next door snuck over and watched us through the door. We later found several of them marching up and down with outstretched arms groaning “ZOMBIE!”

So take two shots for the “Kiddy Zombies” rule.
CLARIFICATION: In this article, reference is made to a "Tom", who is a bit dodgy looking and attempts to run off and leave his friends to die. In my article on Left 4 Dead, I also refer to a "Tom" who is a bit dodgy, and often attempts to run off and leave his friends to die. These are two seperate people. Avoid people called Tom when the zombie apocalypse hits, is what I'm saying. Stick to people called Dave.

Monday, 31 January 2011

#4 Left 4 Dead: How A Videogame Makes You Act Like You're in a Movie

I’m going to start this blog the way I start most things- by talking about Batman. Specifically, Batman: Arkham Asylum, the videogame by Rocksteady Studios. What I really loved about this game was that when you were playing it you felt like Batman. Rather than being a stand run and punch ‘em up where the protagonist happened to be wearing a batman costume, the gameplay has you scoping out enemies, gliding over them dramatically, swooping down and picking them off one by one as if you were being directed by Christopher Nolan. An ingenious use of Batman’s gadgets, “detective vision” and an enemy AI that is that special kind of stupid reserved for evil henchmen, bring you as close to being Batman as you can hope for without watching your parents bleed to death in an alleyway.
Actual game footage
This is actually an astounding achievement. Storytelling in games has come along a pretty much infinite amount since I started playing games and the exposition amounted to “The princess is in another castle”, but something they still very rarely accomplish is getting a player to take on the role of somebody else. Even in games that are admired for their storytelling achievements, such as the Halo or Half-Life series, the protagonist is still a faceless or voiceless cipher for us to project our fantasies onto.
These two are basically the same character
Even in games where the protagonist is well-drawn, all the work of the artists, writers and voice actors can be fucked up by the universal truth that gamers are basically dicks. In Grand Theft Auto IV, the main character is one Niko Bellic.
Niko is a tortured soul who survived an abusive upbringing and the horrors of the Yugoslavian Wars and has now come to the United States to escape his bloody past, however circumstances tragically draw him back into the violent underworld he has tried so hard to free himself from.
Except when I’m playing he also tends to be the sort of person to crash a helicopter into a hot dog stand for shits and giggles. Now Niko is clearly a many faceted human being, but it’s hard to reconcile these two sides of his personality.
Chris, Your Commentary is Insightful and Though Provoking and Incidentally, Your Hair Looks Amazing, but isn’t This Blog Supposed to be About Zombies?
You make an excellent point Sycophantic Voice Inside My Head. So let’s take a look at the Left 4 Dead games, which manage, ingeniously, to manipulate the player into acting like a character from a zombie apocalypse movie.
So Left 4 Dead is a game where you play one of four survivors, fighting your way across a zombie infested wasteland hoping to get to safety.
In the first game the survivors are Bill, a grizzled ‘Nam veteran, Francis, a badass biker who hates things, Zoe, the movie geek, and Louis who most people remember for his upbeat, optimistic attitude.
Now you mention it, she is a girl and he is black. I never noticed that before.
The characters all have distinct, if broadly drawn personalities and quickly worm their way into your affections, but this shouldn’t surprise you coming from the company that introduced us to the Companion Cube (who you killed, you bastard).
As I’ve mentioned before, in most zombie movies the zombies are almost incidental- they are merely an excuse to put a bunch of people who don’t get on together in a room and force them to cooperate. Having such distinctive characters with clashing personalities helps build that kind of atmosphere, but that’s not where the stroke of genius comes from. That comes from making the game cooperative. It won’t be the characters arguing, it will be YOU.
Just How Much Do You Like Your Friends?
As you progress through the game, there will be supplies, such as first aid kits, pain pills and grenades that will come in finite supply, and need to be divided up fairly among your survivors. In the second game this is expanded to include special weapons and ammunition.
What’s more, the game is full of situations which you simply cannot get out of without the help of other players. As well as the regular hordes (fast moving zombies, for those keeping count) there are also a variety of “special” infected. Rather than go through the whole list here, I’ll just give you one example of a special infected, and how it manipulates the player into playing the role of a character in a zombie movie, while also encouraging team play.
You know how in horror movies there is always one self-serving prick who flees for his life leaving everyone else to a horrible death? He usually has slicked back hair and probably wears some sort of suit. What happens to that guy? Every single time? That’s right.
In Left 4 Dead, the same thing happens. If you decide to leg it and leave your pals to die, the moment you’re out of reach of everyone else a special “Hunter” zombie will leap out of the shadows, pin you to the ground and proceed to rip you a new arsehole. If you’re lucky your team mates will come along and kick him off.
If you’re not, they’ll get distracted by something shiny while your entrails are being yanked out, and yet they’ll still have the gall to ask you to plug their band’s website. 
Moral Dilemmas. For Those of us with Consciences. Tom.
There are a lot of games now, such as Bioshock, Fable and Fallout 3, that like to pretend to give you moral dilemmas, but these choices are nearly always black and white- do you save the nun and the band of orphans in her care, or do you hand them over to the evil lava demon because it pays better and is funny?
None of these dilemmas will give you as much pause as when you have the last first aid kit and your friend is limping along with their character constantly grouching that “They don’t think they’ll make it much longer”. Sure, you could heal them- but you’re down to half health yourself and you might need it later. You’ll face the same feeling when, after a mad dash for the finish line you’ve made into the safe room, only to realise you’re on your own and the other three survivors are being swarmed by the undead. Do you go back and help, or simply close the door and wait for the sound of screams to die out? (This dilemma can be harder when your team mates take longer to die.)
That is how you put a gameplayer in a moral dilemma, they are the sorts of dilemmas zombie movies thrive on, and they are far more compelling than the usual “pick an alignment” choose-your-own-adventure choices most games give you. These situations aren’t carefully scripted or staged events put together by the programmers, they arise naturally out the rules of the game and just how much you like the people you’re playing with.
Tell Us A Story
One of the things I love about the zombie apocalypse genre is that it isn’t a genre prone to huge amounts of plotting. More often than not, characters are simply dumped in a room together, surrounded by the undead and left to bounce off one another, and Left 4 Dead is a game that thoroughly embraces this spirit. It has some strongly drawn characters, and while other zombie movies tell the wider story of the apocalypse through TV and radio broadcasts, Left 4 Dead tells its story through the signs posted around the deserted city, the corpses of less fortunate survivors (either ripped in half or carefully covered over by their companions) and the messages scrawled across the walls of the Safe Rooms.

The true cost of the zombie holocaust
But the real stories in Left 4 Dead are the ones the players make themselves, the anecdotes of close escapes and horrific deaths. One of the scariest games I ever played (and more than once have we finished a late night zombie-killing session and decided we needed to watch some cartoons before bed) didn’t feature hordes of zombies or even that much violence. Instead, it was when me and another player were stuck standing completely still for an age while a Tank (kind of like a zombified Incredible Hulk) ran round in circles in the room beneath us. Think the T-Rex scene from Jurassic Park but without Jeff Golblum’s calming influence.
If you want to read more about emergent story-telling (in the context of killing zombies, of course) I heartily recommend this article.
In the mean time, we should tally up the drinking game scores. So, the end of each level in Left 4 Dead ends with you under siege in some manner of building (One shot) waiting to be rescued. When the survivors finally get picked up by the military at the end of the first game, this happens so it’s fair to say the rescuers are both incompetent and more dangerous than the zombies (Two shots).. When you do come across the army they call the zombies “Whiskey Deltas” for “Walking Dead” so it’s fair to say they are the walking dead (One Shot) although they also run and can be killed by shooting them pretty much anywhere. Oh, and is mankind the real monster? Does mankind include Tom? (One shot)
It’s occurred to me that of the last four blogs, three of them have featured running zombies, so next week we’re going to be looking at a slightly more traditional zombie apocalypse, for those of us who want to live like kings in the post-apocalyptic wasteland without all that jogging.